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Unveiling Ruby Debuggers: byebug, debug gem, and the Power of RubyMine
Hello, Ruby developers!Whether you are a seasoned Ruby developer or just getting started, mastering the debugger will save you time and frustration when tracking down bugs. At RubyMine, weve spent years building debugging tools for Ruby. In this blog series, were sharing some of the insights weve gained along the way.In this post, well take a closer look at the internal workings of byebug and the debug gem, comparing their unique approaches, strengths, and limitations. Well also break down the architecture of the RubyMine debugger to see how it works. Finally, well conduct an experiment to test the performance of these debuggers and find out which one comes out on top.This is the third post in a series inspired by Demystifying Debuggers, a talk by Dmitry Pogrebnoy, RubyMine Team Lead, presented at EuRuKo 2024, RubyKaigi 2025 and RubyConf Africa 2025. In this post, we go deeper into how Ruby debuggers work under the hood and share insights about Ruby debuggers.If you havent seen the earlier posts yet, we recommend starting there:Mastering Ruby Debugging: From puts to Professional ToolsInside Ruby Debuggers: TracePoint, Instruction Sequence, and CRuby APIPrefer watching? You can also check out the original talk here: Dmitry Pogrebnoy, Demystifying DebuggerLets dive into the internals!Is the debugger an essential tool for Ruby developers?Before we jump into how debuggers work, lets take a step back and ask: How often do Ruby developers actually use a debugger? The answer might surprise you.The need for and reliance on a debugger can vary greatly depending on the programming language and framework youre using. Its also influenced by the preferences of the developer community and the specific needs of the domain. Some developers might use a debugger all the time, while others might prefer different tools or methods for troubleshooting. Some of these tools were covered in the first post in the series.Unfortunately, there arent any reliable public stats on how often Ruby developers use debuggers overall. But thanks to anonymous usage data from RubyMine users, we can still get a rough sense of how common debugger usage is in real-world projects.The pie chart below shows how often RubyMine users run their code using a debugger compared to other types of run configurations. These numbers come from anonymous usage stats collected in RubyMine 2025.1.As we can see, almost every third run in RubyMine is a debugger run. This demonstrates just how essential and fundamental the debugger has become for professional Ruby developers. Thats why the RubyMine team tries to provide the smoothest possible debugger experience that will enhance your efforts in investigating problems.How do Ruby debuggers work internally?In the previous section, we covered the main building blocks of Ruby debuggers. Now its time to see how these components are applied in real-world tools. In this section, well start with the byebug gem, then move on to the debug gem, and finally take a look at the RubyMine debugger. Lets begin with byebug!Simplified model of the byebug debuggerbyebug is a simple Ruby debugger. It provides essential features like breakpoints, basic stepping, and variable inspection. By default, it offers a command-line interface (CLI) for debugging, but theres also an option to install and configure a plugin for GUI support in code editors.To start a debugging session with byebug, you typically need to modify your projects source code by inserting byebug statements, or run commands manually in the terminal, which require some adjustments to your project setup, especially when working with Rails applications.Lets take a look at the simplified model of how byebug works. This code in the model should be executed before any code of the application that we are going to debug.breakpoints = [] # list of breakpointstracepoints = [] # contains a single tracepoint for each event type# For every type of tracepoint eventtracepoints &lt;&lt; TracePoint.trace(:line) do |tp| breakpoint = breakpoints.find do |b| tp.path == b.path &amp;&amp; tp.lineno == b.lineno end if breakpoint handle_breakpoint(breakpoint) endend# Ordinal code execution# ...Lets examine how this works. At its core, byebug maintains two important lists one for storing breakpoints set by the user throughout the debugging session, and another for tracepoints. TracePoint is a instrumentation technology in Ruby that works by intercepting specific runtime events such as method calls, line executions, or exception raises and executing custom code when these events occur. Take a look at our previous blog post for more details.byebug has one TracePoint for each type of event it tracks one for line events, one for call events, and so on. Each TracePoint in the list follows a similar pattern. When a trace event occurs at runtime, the corresponding TracePoint is triggered, and byebug checks whether theres a breakpoint set at that location by comparing file paths and line numbers. If a breakpoint is found, byebug pauses program execution and hands control to the developer, who can then inspect variables, step through code, evaluate expressions, or perform other debugger actions. If no breakpoint is found, execution simply continues until the next trace event, where the same process is repeated. This is how byebug detects breakpoints and stops at them during runtime.It is a simple yet effective approach that works well and allows developers to debug their code. However, it comes with one major drawback performance.With each event emitted during program execution, byebug has to perform breakpoint checks even when theres only a single breakpoint set in the entire application. This means that if you place just one breakpoint somewhere in your code, the debugger will still check for breakpoint matches on every single trace event. Its like having a security guard check every room in a building when you only need to monitor one specific door.Consequently, these constant checks add significant computational overhead when running code with byebug. Our performance tests show that applications can run more than 20 times slower under byebug compared to normal execution. This performance impact makes byebug challenging to use with complex real-world Rails applications, where execution time really matters. Fortunately, more modern debugging solutions have found ways to address this limitation.Performant debug gem and TracePoint improvementOur next tool is the debug gem a debugger designed for modern Ruby versions starting from 2.7. It provides CLI by default, but you can also set it up with a plugin to get GUI in code editors.Just like byebug, the debug gem requires you to modify your code by adding binding.break statements to start a debugging session. Alternatively, you can run it manually from the terminal, which may require some additional project configuration, especially in Rails applications.The debug gem completely solves the significant performance limitation described in the previous section. Before we start with the debug gem, lets take a look at the main feature that helped to overcome the performance problem.The magic behind the strong performance of the debug gem is related to the TracePoint update that was released in Ruby 2.6 back in 2018.This improvement added a key feature TracePoints could now be targeted to specific lines of code or specific instruction sequences. No more checking for breakpoints on every event. Instead, TracePoints would only trigger exactly where breakpoints were set, solving the performance problem.Lets look at a practical example of how this feature works.def say_hello = puts "Hello Ruby developers!"def say_goodbye = puts "Goodbye Ruby developers!"iseq = RubyVM::InstructionSequence.of(method(:say_hello))trace = TracePoint.new(:call) do |tp| puts "Calling method '#{tp.method_id}'"endtrace.enable(target: iseq)say_hellosay_goodbye# => Calling method 'say_hello'# => Hello Ruby developers!# => Goodbye Ruby developers!Here we have two methods say_hello and say_goodbye. The key change is that were targeting our TracePoint specifically to the instruction sequence of the first method only.Looking at the output in the comments, we can see how powerful and precise targeted TracePoints are. The TracePoint is triggered only for say_hello but is completely ignored for say_goodbye exactly what we needed. This level of control is a major improvement over the old approach where TracePoints would fire for every method indiscriminately.This example demonstrates a simplified version of how the debug gem uses TracePoint under the hood. Unlike byebug, which maintains a general-purpose list of TracePoints and checks every single trace event against all breakpoints, the debug gem takes a more efficient and targeted approach. It creates a dedicated TracePoint for each individual breakpoint and binds it directly to the corresponding location in the code either a specific line or an instruction sequence.This means the TracePoint will only trigger when that exact location is executed, eliminating the need for constant runtime checks across unrelated code paths. As a result, the debug gem introduces significantly less overhead and performs much better in practice. This difference becomes especially noticeable in large Ruby codebases or performance-sensitive environments, where byebugs frequent event scanning can lead to substantial slowdowns.Despite its significant advantages, this TracePoint improvement wasnt backported to Ruby versions before 2.6. As a result, the debug gem only supports Ruby 2.7 and newer versions where additional fixes for the TracePoint improvement were released. This circumstance leaves projects running on older Ruby versions without access to this powerful debugging tool, even though they might still need advanced debugging capabilities for investigating complex issues.Starting with Ruby 3.1, the debug gem is bundled as the default debugger. Its an excellent starting point for many Ruby developers especially those who havent yet explored more advanced tools like the RubyMine debugger to meet their growing need for a better debugging experience and more powerful capabilities.How is the RubyMine debugger structured?As weve seen, both popular open-source Ruby debuggers have their limitations. Byebug suffers from performance issues that make it impractical for large applications, while the debug gem doesnt support Ruby versions before 2.7. This can be frustrating for professional developers who need reliable debugging capabilities across different Ruby versions. The RubyMine debugger solves these problems by supporting Ruby versions from 2.3 onwards, covering practically any Ruby version your application might use.One significant benefit that sets the RubyMine debugger apart is that it doesnt have any performance issues and maintains excellent speed even on older Ruby versions. This feature makes the RubyMine debugger the go-to debugging tool for professional Ruby developers, regardless of their projects specific requirements.Another advantage is a straightforward debugging experience, with all features available immediately after setup. Theres no need to modify your project configuration, install and configure extra plugins, or manage terminal commands to start debugging. It works even with production size Rails applications and lets you focus on solving problems rather than setting up tools.In addition, the RubyMine debugger offers smart stepping a feature that lets you step into a specific method when there are multiple calls on the same line. Instead of always entering the first call, it highlights all available options so you can choose the one you want. Its especially useful for debugging chained or complex expressions a level of control that other Ruby debuggers dont offer.The RubyMine debugger provides versatile debugging capabilities and a productivity-focused debugger experience. If you havent tried the RubyMine debugger yet, its definitely worth a chance.Lets take a closer look at the architecture of the RubyMine debugger and how its built to be such a powerful tool.General RubyMine debugger architectureThis is a high-level architecture of the RubyMine debugger.Lets examine the diagram to understand how the RubyMine debugger works internally. The architecture consists of three main parts that work together to provide a smooth debugging experience.The first component is the debase gem the core backend of the RubyMine debugger. Written as a C extension, it handles all low-level operations like retrieving execution contexts, managing stack frames, and manipulating instruction sequences. This backend is responsible for direct interaction with Ruby internals, which makes it a convenient and efficient interface for other debugger components.The second part is the ruby-debug-ide gem, which serves as the internal debugger frontend. This critical piece manages the communication between RubyMine and the backend by establishing and maintaining their connection. It handles the message protocol and processes commands coming from RubyMine. Additionally, its responsible for creating readable text representations of Ruby objects that developers will see in the RubyMine debugger Tool Window.Finally, theres RubyMine itself. Its primary role is to provide a smooth and productive debugging experience. Most of the debugger features that enhance developer productivity like smart stepping, inline-debugger values, and frames and breakpoints management are mainly implemented at this level. The IDE also handles communication with the debugger frontend by sending commands and processing responses.Having three separate parts with clear interfaces between them brings several key benefits. This modular structure significantly reduces the overall system complexity, making it easier to maintain and less prone to bugs. Each component can be developed independently and at its own pace, which streamlines development and makes maintenance more efficient.The real RubyMine debugger architectureThe architecture weve discussed is a simplified view of the RubyMine debugger. While it helps you understand the core concepts, the real-world implementation has additional layers of complexity. Lets dive deeper and explore how the actual system is structured.Instead of a single branch of debugger gems, there are two separate branches of debugger gems a top branch and a bottom branch each specified for different Ruby versions.The top branch supports Ruby versions 2.3 through 2.7. These gems use several clever low-level hacks to achieve high performance without the TracePoint improvements we discussed earlier. While these hacks work effectively, they make the gems harder to maintain and extend. Still, this approach ensures excellent debugging capabilities for legacy Ruby applications.The challenges of maintaining and extending the top branch gems led to the creation of the bottom branch of gems. This branch is designed specifically for modern Ruby and ensures a smooth debugging experience with Ruby versions 3.0 and onwards. Unlike the top branch, these gems dont rely on low-level hacks. Instead, they leverage modern Ruby APIs and the improved TracePoint mechanism, resulting in a cleaner and more maintainable codebase. This approach not only simplifies the implementation but also makes it easier to add new features and support new Ruby versions.Having two separate branches for different Ruby versions helps us keep the RubyMine debugger maintainable and performant. It lets us support legacy versions while steadily raising the quality bar and reliability of the debugging experience for modern Ruby.Which debugger is the most performant?Before we dive into performance, lets quickly recap what weve covered so far. We began with an in-depth look at how the byebug debugger works internally and where it falls short. Then, we examined how the debug gem takes a different approach to overcome those limitations. Finally, we explored the architecture of the RubyMine Debugger and the advantages it brings to the table.Now, its time to ask the big practical question: which of these debuggers performs best?Rather than guess, lets put these debuggers to the test with a straightforward benchmarking experiment.def fib(n) raise if n < 0 # place a breakpoint on this line return n if n < 2 fib(n - 1) + fib(n - 2)endrequire 'benchmark'TOTAL_RUNS = 100total_time = TOTAL_RUNS.times.sum do Benchmark.realtime { fib(40) }endputs "Avg real time elapsed: #{total_time/TOTAL_RUNS}"We use the Fibonacci method with an added condition specifically to set a breakpoint. Although the breakpoint is never hit, it allows us to measure how simply having a breakpoint in place can impact the performance of each debugger. To run the experiment, we used the benchmark gem and averaged the execution time over 100 runs to get stable, meaningful results.Lets state the Ruby debugger and Ruby versions for that experiment to get reproducible results.Ruby 2.6.10Ruby 3.4.2byebug 11.1.3debug gem 1.10.0RubyMine debugger ruby-debug-ide 2.3.24 debase 2.3.15RubyMine debugger ruby-debug-ide 3.0.2 debase 3.0.2For this experiment, well use the latest available versions of Ruby and debugger gems at the time of writing. We define two test groups based on Ruby versions they support. One for Ruby 2.6.10, representing older versions, and one for Ruby 3.4.2, representing modern versions. The Ruby 2.6.10 group includes byebug. The Ruby 3.4.2 group features the debug gem. The RubyMine debugger is included in both groups, but it uses different gem versions optimized for the respective Ruby version.Lets run the benchmark and see how each debugger performs.Ruby 2.6.10Ruby 3.4.2Original run17.7 sec15.8 secbyebug529.1 secdebug gem15.8 secRubyMine debugger17.7 sec15.8 secLets first examine the results for the older Ruby version. The most striking observation is the performance of byebug. The benchmark shows it runs about 30 times slower than the original code without any debugger attached a significant performance hit that makes it impractical for debugging complex applications.On the other hand, the RubyMine debugger shows no noticeable performance impact on older Ruby versions. This means that for applications running on older Ruby versions, particularly production applications, the RubyMine debugger stands out as the only practical option for effective debugging. While having limited choices isnt ideal, this is the reality when working with older Ruby versions.Looking at a modern Ruby version group, the situation is much better. Both the RubyMine debugger and debug gem show excellent performance with no noticeable slowdown. This gives developers the freedom to choose either tool based on their specific needs and preferences. The availability of multiple performant debuggers empowers Ruby developers to choose the best tool for their situation and makes the Ruby debugging ecosystem stronger.Overall, the RubyMine debugger delivers consistently high performance across both old and new Ruby versions, while byebug significantly slows down execution and is impractical for complex applications. On newer Ruby versions, the debug gem matches RubyMine in speed, giving developers an open-source alternative.ConclusionDebugging is a practical skill for every Ruby developer, and understanding the inner workings of Ruby debuggers can help you recognize each debuggers limitations, choose the right tool for your needs, and avoid common pitfalls. In this post, weve examined the internal mechanics of Ruby debuggers like byebug, the debug gem, and the RubyMine debugger, highlighting the advantages and downsides of their approaches.Byebug and the debug gem both offer basic debugging features like breakpoints, stepping, and variable inspection. The debug gem delivers significantly better performance than byebug, but it only supports Ruby versions 2.7 and newer. Byebug, on the other hand, works with older Ruby versions but tends to be much slower especially in larger projects.The RubyMine debugger stands out by combining the best of both worlds. It supports a wide range of Ruby versions, delivers strong performance across all of them, and offers a smooth, reliable debugging experience even in complex Rails applications. On top of the basic features, RubyMine includes advanced capabilities like smart stepping, inline variable values, and more. You can explore the full set of features in the RubyMine debugging documentation.We hope this post has helped clarify how Ruby debuggers work internally and provided useful insights for improving your debugging workflow.Happy coding, and may your bugs be rare and simple to squash!The RubyMine team
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