What are the best Dig Charms? Piecing your dream Dig build together means collecting the best Charms in Dig. In this Roblox game that's all about simply digging up treasures, stacking stats with powerful equipment can make unearthing historic riches less likely to shatter your shovel. If you're gunning for that shiny collection reward, some charms are certainly better than others.
New to Roblox Dig? Get started with our Dig Shovel tier list. Not only have we split each shovel into stages for easy upgrade scouting, but we'll also explain why it's best to get one upgrade over another as you play. And with Dig codes available to redeem, you can expedite the journey to your next tool just a little bit, too. New Fisch codes dropped recently, too, if you're looking to swim back to the team's previous outing.
Dig charm tier list - What's the best Charm in Dig?
Here's a quick look at the Dig charm tier list. It ranks every Charm available in the game at launch, with tiers based on an item's cost, availability, requirements, potential, stat range, and ability.
Tier | Charm |
S | Imp Horns, Magic Top Hat, Prismatic Domino Crown, Sydney's Katana, Tenacity Brace, Solstice Bell, Rock Pounder, Radioactive Horns, Large Log, Flower Crown |
A | Ice Picks, Lifting Belt, Super Regen Coil, Vision Goggles, War Shield, Training Glove, Shoulder Bag, Pearl Necklace, Ghastly Lantern, Farmer's Hat, Ectoplasm Sleeve, Dynamite Sash, Blood Crown, Banjo, Archer Hat |
B | Magma Boots, Super Blue Coil, Regen Coil, Umbrella Hat, Lucky Bell, Hiker's Bag, Fuzzball's Foot, Energy Apparatus, Cauldron Hat, Blueshroom Cap, Blazing Gauntlet |
C | Ninja Headband, Jar of Peanut Butter, Jar of Jam, Fruit Hat, Fortuned Bell, Copper Cowboy Hat, Controlled Glove, |
F (situational) | LED Headlamp, Lantern, Construction Headphones |
What is a Charm in Dig?
Charms in Dig are best described as equipment other than your shovel. You unlock three equipment slots as you level up to 50, essentially letting you 'build' your character with three different Charms.
Charms can come from shops, as quest rewards, journal completion prizes, or from bosses. And while some, like the LED Headlamp, are largely situational, most offer stat boosts and passives much like Shovels.
How to reroll Charms in Dig
Each Dig Charm has pre-determined modifiers unique to Charms of that name. While these are largely set in stone, their exact values can be rerolled with the Charm Chisler bought from the Appraiser in Fox Town.
The Charm Chisler can be used indefinitely, with each use costing a predetermined amount based on the rarity of the target charm. This can range from $325 per roll for Junk Charms all the way up to $1,900 for Boss Charms.
All Dig Charms, locations, and effects
Here's a look at every Dig charm available right now, where to find it, its cost, stat potential, and passive effect.
Note that stats have been abbreviated to save space and should be interpreted as follows:
- STR - Strength: Increase progress made when hitting an item.
- HAS - Haste: Reduces the cooldown after a non-strong hit.
- LCK - Luck: Increases chance to dig up rarer items.
- CON - Control: Affects the size of the dig bar.
- END - Endurance: Affects the rate at which the lower dig bar decreases, which results in a failed dig.
- DMG - Boss Damage: Controls damage dealt against bosses.
- JMP - Jump Power: Increases jump height.
- CAR - Carry Load: Controls carry load to determine how many items you can hold at once.
- WLK - Walking Speed: Controls walking speed.
Charm | Cost/Location | Stat | Passive |
Archer Hat | Journal reward - Verdant Vale | CON (1-11%) | None |
Banjo | Quest reward - Verdant Vale | END (5-17%) | None |
Blazing Gauntlet | Journal reward - Mount Charcoal | STR (1-10%) | None |
Blood Crown | $100,000 - Meteor | CON (-15--5%) | None |
Blue Coil | $250 - Fox Town |
JMP (2-12%) JMP (2-5.73) |
None |
Blueshroom Cap | Quest reward - Cinder Cavern |
END(4-7%) DMG (5-11%) |
None |
Cauldron Hat | $45,000 - Traveling Merchant |
STR (10% - 17%) HAS (-2 - -0.25) WLK (-7 - -1%) |
None |
Construction Headphones | $1,000 - Cinder Cavern | Muffles sounds | |
Controlled Glove | $600 - Fox Town | CON (1-5% | None |
Copper Cowboy Hat | Journal reward - Copper Mesa | WLK (-4 - -1) | Max Control for first hit of a dig) |
Dynamite Sash | Journal reward - Cinder Cavern | None | Chance to hit with 2x STR. |
Ectoplasm Sleeve | Quest reward - Rooftop Woodlands |
CON (5-21%) END (5-25%) |
20% chance of 1.4x mutation 'Plasma' |
Energy Apparatus | $1,200 - Traveling Merchant | STR (1-11%) | None |
Farmer's Hat | Quest reward - Verdant Vale |
STR (3-10%) END (3-10%) CON (3-10%) |
None |
Flower Crown | Quest reward - Fernhill Forest |
END (6-12%) STR (6-13%) CON (6-15%) |
All non-mutated items mutate with 1.15x 'Petrified' |
Fortuned Bell | $1,450 - Cinder Shores | LCK (1-6%) | None |
Fruit Hat | Journal reward - Alona Jungle |
HAS (1-6%) Walk (1-9) |
Heal END over time. |
Fuzzball's Foot | Boss drop - Fuzzball |
LCK (1-4) LCK (1-8%) |
None |
Ghastly Lantern | Journal reward - Rooftop Woodlands | CAR (6-18) | Light Source |
Haste Coil | $5,000 - Traveling Merchant |
HAS (1-6%) WLK (1-9) |
None |
Hiker's Bag | $1,500 - Lighthouse/Cinder Shores | Carry (6-14) | None |
Ice Picks | Journal reward - Mount Cinder | STR (0.1-2) | None |
Imp Horns | $45,000 - Mount Charcoal | STR (5-12%) | Boosts STRONG hits and END loss. |
Jar of Jam | $2,200 - Verdant Vale |
HAS (1-3%) WLK (2-9%) |
None |
Jar of Peanut Butter | $4,000 - Tom's Bakery |
CON (2-5%) JMP (6-9%) |
None |
Lantern | $600 - Traveling Merchant | None | Light source |
Large Log | Journal reward - Fernhill Forest | LCK (1-6%) | None |
LED Headband | $300 - Cinder Cavern | Light source | |
Lifting Belt | $9,000 - Cinder Approach |
END (1-9%) END (1.05-2) |
None |
Lucky Bell | $370 - Fox Town | LCK (1-3%) | None |
Magic Top Hat | $15,000 - Traveling Merchant |
JMP (10-17%) JMP (6-17%) |
Boosts mutation chance |
Magma Boots | Quest reward - Alona Jungle |
JMP (10-15%) END (5-15%) |
Won't die in Mount Charcoal |
Ninja Headband | $25,000 - Alona Jungle | DMG (4-7%) | Parrying increases boss damage |
Pearl Necklace | $800 - Cinder Shores |
LCK (2-5%) END (3-5%) |
None |
Prismatic Domino Crown | Journal reward - Every area |
END (3-5.5) STR (12-25%) LCK (15-31%) |
Boosts 5.5x mutation 'Prismatic' chance by 100x |
Radioactive Horns | Boss drop - Molten Monstrosity |
DMG (12-20%) END (3-10%) |
Plasma and Petrified items gain 1.6x mutation Radioactive instead |
Regen Coil | $400 - Combat Guild |
END (2-13%) END (1-2) |
Sometimes heals you |
Rock Pounder | $500 - Fox Town |
END (4-12%) DMG (1-5%) |
Boosts STR by 25% when digging hard surfaces |
Shoulder Bag | $350 - Fox Town | CAR (1-9) | None |
Solstice Bell | $19,000 - Alona Jungle | LCK (0.5-3.5) | None |
Super Blue Coil | $15,000 - Traveling Merchant |
JMP (10-17%) JMP (6-17) |
Enables double jump |
Super Regen Coil | $25,000 - Combat Guild |
END (7-10%) END (1-3) |
Heals you and those around you |
Sydney's Katana | Quest reward - Lighthouse | CON (5-8%) | None |
Tenacity Brace | $17,500 - Traveling Merchant | END (1-12%) | Sets item END to 50% if it drops too low |
Training Glove | Tutorial reward |
END (3-6%) LCK (2-5%) |
None |
Umbrella Hat | Journal reward - Cinder Shores | CON (2-6%) | Enables low gravity |
Vision Goggles | $9,000 - Fox Town | END (2-5%) | Shows the next digging bar |
War Shield | $1000 - Combat Guild | END (1-14%) | 50% chance to parry |
And that should be everything you need to know about the best Dig charms and where to find them. Need a break from shoveling up shinies? Check out the best Roblox games around right now. Even if you're comfortable grinding ground, take a look at the upcoming PC games list. It's always nice to have something to look forward to.