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Unreal Engine 5 performance problems are developers' fault, not ours, says Epic
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves low-spec testing until the final stages of development, which is what is being called out as the primary cause of the issues we currently see.Metal Gear Solid Delta is the latest Unreal Engine 5 game to be suffering from big performance issues, making the timing of Sweeney's comments quite relevant. It appears as though any fears that you'll need to upgrade to the best graphics card from our buying guide to play these new games are unfounded, and instead, there is simply more work to be done on optimizing games for low-spec hardware. Continue reading Unreal Engine 5 performance problems are developers' fault, not ours, says Epic
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