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Doom Eternal, Mick Gordon, and the videogame composers raising hell
May 16, 2025:This story was originally published on February 6, 2021. With Doom: The Dark Ages out now, we thought we'd reshare it.Gamings obsession with the devils domain goes back decades. Burning pits, endless torture, and towering structures of gore and primordial ooze are all par for the course whenever a videogame hero visits hells chthonic recesses. Doom Eternal, Hades, and BPM: Bullets Per Minute all transported us to their own interpretations of hell in 2020. But while the underworlds aesthetic is already pretty clearly defined in games, capturing its harshness and brutality through music presents a whole other suite of challenges. Composer Mick Gordon learned this back in 2014, when he was tasked with re-envisioning hells soundscape for Bethesdas Doom reboot.The thing that I found really fascinating with Doom was this idea of why [the UAC] were going to hell, Gordon explains. It was this idea that there was this Argent energy source that you could find there. Somehow, they had opened up a portal to hell and went hey, theres all this energy everywhere and maybe we can harness it. The technology that results from this effort in Doom 2016 pays homage to the infernal-industrial aesthetic that's distinguished Doom's vision of hell ever since its launch in 1993. And so in music: its that industrial edge that inspired Gordon to stay respectful of the sound that had come before, while experimenting with weightier, electronic tones. Continue reading Doom Eternal, Mick Gordon, and the videogame composers raising hellMORE FROM PCGAMESN: Doom Eternal review, Doom Eternal system requirements, Best action games
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