10 Metroidvanias That Quietly Teach Players to Read the World Instead of Following Objectives
People complain a lot these days that games are too hand-holdy, that you dont get to explore a games world at all before map markers and objectives start screaming in your ear to get on with the critical path. This is definitely a problem to a certain extent, but I wouldnt call it a pervasive problem. You just need to look for the right games in the right genres if you prefer a more self-guided open-ended experience.