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Unkillable: inside Dead by Daylight's incredible decade of scares
"Ten years ago today, where was Dead by Daylight?" I ask Creative Director, Dave Richard. He smiles. "We were going around crazy, trying to get all of the features we wanted in as a last little crunch before the big release. We were finalizing achievements, still polishing some lore text, wondering if we should weaponize [...]
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