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What TwitchCon Europe 2026 Revealed About Modern Game Design
There is a question that has been making its way into game development conversations over the past several years, and I don't think it has fully surfaced in the public discourse yet. It isn't a dramatic question. It doesn't come with a manifesto or a formal announcement. It just sits there in the room during early design discussions, getting louder every time another indie game nobody predicted goes viral on Twitch and sells five million copies in a month. The question is this: are we building something people will want to watch?
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