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10 Fighting Games You Should Definitely Avoid
Making a good fighting game is really, really hard, arguably moreso than any other genre of game. Fighting games cannot be carried by things like story and setpieces (though those certainly help); they are wholly reliant on the quality of their gameplay, the balance of their systems, and the appeal of their characters. It is an extremely delicate dance, one that even larger developers cant always get right. This is why Im generally inclined to extend some leeway to fighting games on the quality scale, but unfortunately, that leeway can only go so far.
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