Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space id has revealed that, if it hadn't updated its idtech engine to use ray tracing instead of pre-baked global illumination, Doom: The Dark Ages could have taken far longer to develop and been a much larger install size. The company has claimed that just the pre-baked lighting data...
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