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Former Escape From Tarkov dev says "no amount of millions of dollars can save a weak product"
The shooter space is in a weird place right now. As studios and publishers have scrambled to cash in on the live-service boom, we've been inundated with various multiplayer games that have had soaring highs and devastating lows. As players, it's never been easier to sort the wheat from the chaff, but for developers, cutting through the noise has become a major headache. When Nomion Games co-head Dmitri Ogorodnikov split from Escape From Tarkov maker Battlestate Games to head up the new studio, he knew that its first game, Rush is Real, couldn't follow in the steps of commercial failures like Concord and Highguard. Speaking to PCGamesN, Ogorodnikov explains that Nomion's in-the-works debut cannot hit the same stumbling blocks.
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