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I had high hopes for Nvidia's DLSS 4.5 Dynamic Multi Frame Gen, but it's not quite what I expected
Nvidia DLSS 4.5 has just landed via the beta version of Nvidia App, bringing with it the ability to try out the company's latest and greatest version of DLSS frame generation. Along with yet another improvement to upscaling image quality and the ability to deliver up to five "fake frames" with its 6x frame generation option, what really excited me about this release was the new Dynamic Multi Frame Generation feature. With it, you can unlock the frame rate-boosting ability of multi-frame generation (MFG), but without forcing it to be on all the time. Surely, I thought, it would be the ultimate version of frame generation. So, I fired it up to find out. As for all versions of Nvidia MFG, the new Dynamic version is only officially available to users of RTX 5000 series graphics cards, so of all the best graphics card options currently available, I grabbed an RTX 5080 for my testing. It's an ideal candidate for MFG, as it has the power to render games at high resolutions and detail settings, with reasonably solid base frame rates, allowing MFG to fill in the gaps, as it were, stretching a 60fps base frame rate to 240fps and beyond.
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