Lost in Random: The Eternal Die proves roguelikes don't need to fill 100 hours
Lost in Random: The Eternal Die proves roguelikes don't need to fill 100 hours I'm a sucker for action roguelikes in general, but particularly those that have followed in the footsteps of Hades. Like Supergiant's foundational Greek epic, which has sucked about 200 hours out of me, many of them are designed to be games you just keep coming back to. After all, isn't that the roguelike...
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