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Xbox's co-op brawler Towerborne drops free-to-play and monetization plans for 1.0, but crossplay is bizarrely gone too
The Towerborne 1.0 update is something I'd love to shout about. Seamlessly blending side-scrolling beat-em-ups with the loot-driven progression of action RPGs, it won my heart in early access with its combo-driven combat and flashy visual design. Now, a year and a half on from its initial launch, the full release is upon us, and there's lots of upgrades to shout about. It's even dropped its live-service monetization plans, although the transition away from a planned free-to-play offering will be disappointing to some. What's bugging me most, however, is the stripping back of crossplay and online matchmaking in a game so lovingly designed for co-op.
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