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Fellowship's time-friendly, hypercharged take on World of Warcraft dungeons springs back to life as tens of thousands of players return
Fellowship Season 2 is here, and I'm breathing a gentle sigh of relief seeing the playerbase return to action. The dungeon-driven RPG, which takes the broad World of Warcraft experience and distills it down to the singular focus of multiplayer combat encounters and gearing, had fallen tremendously quiet while developer Chief Rebel worked on its first big seasonal overhaul. That wasn't entirely unexpected given that it's explicitly not trying to be the forever game that WoW is often seen as, but I'd begun to fear that people simply wouldn't come back, and I'm glad to see those worries quashed.Read the full story on PCGamesN: Fellowship's time-friendly, hypercharged take on World of Warcraft dungeons springs back to life as tens of thousands of players return
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