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In a triple-A world, Fable's Peter Molyneux just wants his new god game to bring "joy"
My personal Game of the Year for 2025 was, as you likely expect, Clair Obscur: Expedition 33. Its narrative excellence, combined with its distinct French feel and unique visual identity set it apart from its competitors. I can safely say that, in my many years playing games and my slightly fewer years reviewing them, I've never seen anything like Sandfall's turn-based epic. But, as videogame production ramps up exponentially in terms of time and cost, it feels like the products themselves have increased in scope and scale. Most triple-A games offer sprawling open worlds, masterfully directed cutscenes, and soaring, gut-wrenching stories that are designed to operate more like movie plotlines than anything else. While in many ways that's a good thing - videogames are art, after all - it feels like some developers forget that there's a 'game' in 'videogames:' seriousness is, apparently, what sells.Read the full story on PCGamesN: In a triple-A world, Fable's Peter Molyneux just wants his new god game to bring "joy"
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