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The Texas Chainsaw Massacre game aimed to "elevate the bar" for multiplayer horror, but its ambition led to its downfall
The abrupt end to work on The Texas Chainsaw Massacre game just two years after its arrival was a sad moment for horror fans and publisher Gun alike. Its level of polish and distinctive 4v3 format stood out from the crowd, and went some way towards correcting the perpetual matchmaking imbalance faced by asymmetrical horror games like Dead By Daylight. Unfortunately, rising development costs meant updates were ultimately halted. Gun Interactive CEO Wes Keltner tells us the decision was made to avoid releasing "mediocre content" and to "prioritize my employees," but admits that he would handle investment differently if he could go back in time.Read the full story on PCGamesN: The Texas Chainsaw Massacre game aimed to "elevate the bar" for multiplayer horror, but its ambition led to its downfall
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