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Larian aims to make Divinity in less time than Baldur's Gate 3, despite creating "things that you haven't seen in RPGs before"
For Larian Studios, Baldur's Gate 3 was absolutely worth the six turbulent years it spent crafting one of the best RPGs ever. Despite one of its studios shuttering in the wake of Russia's invasion of Ukraine, the COVID-19 pandemic, and a rocky, bug-plagued start to early access, BG3's success has set it up to do even bigger things in the future. First on the list, as we all now know, is Divinity, the third entry (even if it isn't Original Sin proper) in Larian's series that was revealed last week with the bold promise of it being even bigger than Baldur's Gate 3. However, Larian doesn't want to take another six years to get its next RPG in your hands, with the studio's CEO, Sven Vincke, saying that "three to four years" is its goal for its development cycle. It also sounds like early access is on the cards once again, so you might be playing Divinity even sooner than that.Read the full story on PCGamesN: Larian aims to make Divinity in less time than Baldur's Gate 3, despite creating "things that you haven't seen in RPGs before"
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