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Phasmophobia rejects the live-service grind: "you want to play the game because it's fun, not because you're on a treadmill"
I recently got back into Phasmophobia after a few years off, and among the Fortnites, Dead By Daylights, and Call of Duties of the gaming world, one thing that struck me was the game's (welcome) lack of live-service elements. In a time where it seems every game is fighting for 100% of your attention and time, Phasmo offers a refreshing break from battle passes and seasonal FOMO. Instead, Kinetic CEO Daniel Knight and art director Corey Dixon tell me the horror games progression comes in learning the ropes.Read the full story on PCGamesN: Phasmophobia rejects the live-service grind: "you want to play the game because it's fun, not because you're on a treadmill"
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