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League of Legends TCG Riftbound lowers Legends of Runeterra's "really high mental ceiling" so that everyone can play, Riot says
Its been an odd few years for Riot Games. As League of Legends microtransaction systems have grown more invasive, 2XKO launched in early access to a somewhat muted response, and players consistently make allegations about AI use in official trailers and art, it feels like the company is struggling to find its feet. For a lot of longtime fans, that instability began with the shuttering of Riot Forge and the gutting of Legends of Runetera, the LoL-adjacent card game that once attempted to compete with the likes of Hearthstone. While its player count was apparently relatively low, it was much-beloved by its fanbase, and the switch across to PvE didnt exactly go down well. When Riot announced that it was creating Riftbound, a physical TCG that it hopes will rival Magic: The Gathering, a lot of LoR fans were left out in the cold: LoR died for this? Speaking to PCGamesN, I asked design manager Jonathan Moormann (formerly senior game designer on LoR) about what the team learned from its virtual CCG.Read the full story on PCGamesN: League of Legends TCG Riftbound lowers Legends of Runeterra's "really high mental ceiling" so that everyone can play, Riot says
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