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Dead Cells 2 didn't happen because the developers ignored "pressure" from players and followed their hearts
When your beloved indie hits the mainstream in a big way, every player wants a say in what you do next. That was certainly the case for Motion Twin, the developer behind Dead Cells, which has been a mainstay on our list of the best roguelike games since its release in 2018. But where other developers look to the safer bet of a sequel in order to maximize excitement (no shade intended, Supergiant. Transistor 2 next?), Motion Twin went down a different path.Read the full story on PCGamesN: Dead Cells 2 didn't happen because the developers ignored "pressure" from players and followed their hearts
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