• The best Valheim servers 2025
    The best Valheim servers 2025 As an Amazon Associate, we earn from qualifying purchases and other affiliate schemes. Learn more. What are the best Valheim servers to join in 2025? We've scoured the internet looking for the top Valheim servers and server groups to cater to all experiences, whether you're looking for...
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  • Win a Doom The Dark Ages Nvidia GeForce RTX 5090 graphics card
    Win a Doom The Dark Ages Nvidia GeForce RTX 5090 graphics card As an Amazon Associate, we earn from qualifying purchases and other affiliate schemes. Learn more. Finding an Nvidia GeForce RTX 5090 in stock can be a hellish task in and of itself thanks to low stock levels and inflated prices, but you can get one for free...
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  • Gears of War Reloaded system requirements list nine GPUs for just two tiers
    Gears of War Reloaded system requirements list nine GPUs for just two tiers As an Amazon Associate, we earn from qualifying purchases and other affiliate schemes. Learn more. The Gears of War Reloaded system requirements confusingly list nine total GPUs across the minimum and recommended tiers. While there could be an...
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  • Lowest price in months: This curved Samsung gaming monitor is under $140 at Amazon
    Best budget gaming monitor deal: Samsung 27-inch S39C curved display is $90 off Snag this eye-friendly curved monitor for $139.99 ahead of Prime Day.  By ...
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  • BGR.COM
    Leak tells us how Apples foldable iPhone will be different from rivals
    After several years of contradictory rumors about Apples interest in foldable devices, theres now broad agreement among leakers and analysts. A Fold-type iPhone foldable phone is in development, with Apple expected to unveil it in September 2026 alongside the iPhone 18 series.Weve seen all sorts of leaks about the type of foldable phone experience Apple is aiming for, and theyre all pointing in the same direction. The iPhone Fold wont be identical to most foldables currently on the market. It wont be as tall as Samsungs Galaxy Z Fold 6 (or its predecessors), but itll be noticeably wider. When unfolded, the iPhone Fold will resemble an iPad mini more than the unfolded Z Fold.A reliable leaker from China recently shared the latest specs Apple is testing on current iPhone Fold prototypes, along with a schematic of the phones design.Continue reading...The post Leak tells us how Apples foldable iPhone will be different from rivals appeared first on BGR.
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  • BLOG.JETBRAINS.COM
    Rider 2025.2 EAP 7: Low-Level Exception Suppression and Other Updates for Debugging Games
    Rider 2025.2 is shaping up to be an exciting release for game developers, no matter which engine you work with. Over the last few EAP builds, weve been rolling out targeted improvements to make debugging smoother, faster, and more reliable, whether youre building with Unreal Engine, Unity, Godot, or custom C++ frameworks.In the latest EAP 7 build, weve added low-level exception suppression to give you more control when dealing with manual breakpoints and assertions commonly found in game projects. But thats just one piece of the puzzle. Lets take a look at how Rider 2025.2 is evolving into a more powerful, engine-agnostic debugger for your games. Download Rider 2025.1 EAP 7 Low-level exception suppression in the native debuggerIn many C++ game engines, its common to use custom assertions that trigger manual breakpoints, for example, the assertions in Unreal Engine. Usually, its done via __debugbreak() or inline assembly with int3. Its a handy trick: when such an assertion fires, your debugger stops right there, letting you inspect the issue on the spot. Sometimes, especially when debugging complex projects, youd rather skip over the assertion and keep going without constantly pressing the resume. Thats where our new low-level exception suppression feature comes in.Depending on the platform, the int3 instruction triggers different types of exceptions or signals:On Windows, it raises a 0x80000003 exception.On macOS, it triggers EXC_BREAKPOINT.On Linux, it sends a SIGTRAP signal.Weve made it possible to suppress these exceptions and signals across all platforms, so you can control when you want the debugger to stop and when you want it to move on.Global suppressionWant to suppress a specific low-level exception entirely?Open Run | View Breakpoints and Exceptions, hit the + button, select Low-Level Exceptions Suppressions, and checkmark the exceptions or signals youd like to suppress.Line and address suppressionsWant to suppress a specific low-level exception at a particular line or address? Think of this like a reverse breakpoint. To set it up, let the exception trigger once, then hover over the red lightning bolt icon. Right-click to open the context menu and then add suppression for that line or address.Left-click quickly adds suppression for the current line.A yellow lightning bolt indicates that suppression is active.You can manage suppressions anytime in the Breakpoints settings (via Run | View Breakpoints and Exceptions).Suppression by address can be handy if a low-level exception happens inside a library where source code isnt available.An important detail: Rider doesnt just ignore and skip the exception or signal triggered by int3; it replaces int3 with a nop in the debugging process. This means that such suppression works very fast and doesnt affect performance.Related issues: RIDER-122587, RIDER-74532Manual breakpoint adjustmentA small but important detail: on x86, when int3 fires, the program counter moves to the next instruction, which might be the following line, several lines away, or even in a different file. That could be confusing during debugging.Good news: weve fixed that behavior! Rider now adjusts the program counter so it remains on the int3 instruction. That way, when an assertion triggers, the debugger shows the exact line where it happened, not somewhere random.Related issues: RIDER-123665, CPP-22000, RIDER-126143The ability to pause all processes on a breakpointRider now includes an option to pause all attached native processes when a breakpoint is hit during multi-process debugging. This improves debugging consistency in complex scenarios, such as game development or distributed systems. The feature has been available since 2025.2 EAP 5, but its disabled by default. You can enable it by going to Settings/Preferences | Build, Execution, Deployment | Debugger and checking the Pause all native processes on breakpoint hit option.Additionally, Riders new Resume/Pause/Stop All Processes actions (found in the main menu under Run | Debugging Actions) make it easier to manage the state of multiple processes during debugging. You can search for these actions in Search Everywhere, assign hotkeys to them, or add them to the toolbar for quick access.Unity shader debugging with the new Frame Viewer pluginIf youre working with Unity, the new Frame Viewer plugin introduced in EAP 6 takes shader debugging to a new level by introducing source-level debugging for Unity shaders.You can now inspect .rdc snapshots from RenderDoc, step through original ShaderLab code, set breakpoints, and analyze draw calls with vertex and pixel selection, texture previews, and shader-based filters.The Frame Viewer plugin is currently only available for Unity projects on Windows.Major update to GDScript supportMeanwhile, Rider 2025.2 brings a major upgrade to GDScript support for Godot developers, making the entire workflow more stable and integrated. GDScript support has been significantly upgraded by integrating the former third-party plugin directly into Rider. This update resolves SDK initialization issues, fixes missing references like Globals, improves icon rendering, and eliminates reliance on insecure SDK downloads.And thats not all!These are just a few of the most recent enhancements to the game project debugging experience. If you havent been keeping up with the Early Access Program releases for Rider 2025.2, we encourage you to read through the changes weve introduced so far on this page.Share your thoughtsWhether youre debugging low-level C++ code, stepping through Unity shaders, or building your next game in Godot, Rider 2025.2 aims to make the process faster and less frustrating. With improvements across debugging tools, process control, and engine-specific support, this release brings us one step closer to making Rider the go-to IDE for game development.If you download the latest EAP build and try these updates out for yourself, please share your experience with us. You can send us your opinions and suggestions through our usual feedback channels: here in the comments section, over on our issue tracker, or on our social media X and Bluesky. Download Rider 2025.1 EAP 7
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  • FR.GAMERSLIVE.FR
    "Pas diffrent des autres" Cet anime a explos dans le monde entier, sauf dans son pays d'origine o il a blas les gens
    Depuis quelques annes, de nombreux nouveaux animes et autres mangas commencent devenir de vritables rfrences. Cest par exemple le cas de cet anime qui a eu un succs international sauf dans son pays dorigine o il nest pas...
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  • WWW.LIVESCIENCE.COM
    Indigenous funeral urns discovered on human-made islands in Amazon rainforest
    Giant ceramic pots made centuries to millennia ago were found to hold human bones, while others held a mixture of seeds and the remains of fish, frogs and turtles.
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  • Old-School Ice Cream Shops That Sadly Vanished
    Old-School Ice Cream Shops That Sadly Vanished...
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