Take-Two CEO says "Borderlands wouldn't have been a hit" without $50 million art style change gamble

0
57

Take-Two CEO says "Borderlands wouldn't have been a hit" without $50 million art style change gamble

For those who probably don't have a few grey hairs yet, the original Borderlands started life looking eerily similar to every other aesthetically muted mid-2000s shooter. When it was initially revealed in 2007, it was more Mad Max than Mad Moxxi, following the vogue set by the likes of Gears of War and Halo. However, the devs at Gearbox Software knew this wouldn't be enough to set it apart. In a fresh interview with podcaster David Senra, Take-Two boss Strauss Zelnick regales the eleventh-hour pitch that changed the series' trajectory, and the call he had to make knowing how much time and money - a whopping $50 million - it would take.

"We had not turned around the company yet," Zelnick tells Senra, "we had very limited capital, and we were developing a game and it was about to be released two months later - which is to say it's done, and we'd spent a lot of money. And the head of the division came into my office and said: 'Look, we just don't think this is good enough and we think we screwed up and the art style is not appropriate and it's not differentiated. So, we want to remake the game.'"

With a $50 million conundrum hanging over his head, Zelnick "dug in." The dev's suggestion would set the project back another year - a huge gamble. As history has it, Zelnick backed the FPS game's team. "Had we not done that, Borderlands wouldn't have been a hit," Zelnick says, and I'm inclined to agree. The shift to its now-iconic hand-inked style gave it a vibrancy that its contemporaries often lacked, and in my opinion aligned considerably better with its chaotic narrative and gameplay loop; the team was spot on in pivoting.

YouTube Thumbnail

"That was a nonobvious decision," Zelnick continues. "And I pretty much can assure you no one else in the business would have done it." When asked why by Senra, Zelnick says, "because it was insane. They would have said 'the game is done. Put out the game, move onto the next thing. I'm not spending 50 million bucks to remake the goddamn thing in another artstyle, and I have no evidence that one will work either."

This particular anecdote is a fabulous example of what can happen when the business side of the development coin puts its full trust into its creatives' vision. "Be the most creative, be the most innovative, be the most efficient," Zelnick concludes. "I hired the most creative people. I said, 'you have to pursue your passions, we will support you.' They came and said, 'this is our assessment, this is our passion, are you going to support us?' And I said, 'yes.'"

Search
Categories
Read More
Food
Bobby Flay's Hilarious Question About Guy Fieri's Flashy Style
Bobby Flay's Hilarious Question About Guy Fieri's Flashy Style...
By Test Blogger1 2026-04-05 04:00:07 0 934
Games
Overwatch's Anran finally gets her glow-up. "Playful" is out, "sincere" is in, but is it enough?
Overwatch's Anran finally gets her glow-up. "Playful" is out, "sincere" is in, but is it enough?...
By Test Blogger6 2026-04-07 11:00:11 0 923
Technology
Apple’s 2017 MacBook Air is now 80% off
Apple’s 2017 MacBook Air is now 80% off...
By Test Blogger7 2026-02-07 11:00:14 0 2K
Technology
The 75-inch Hisense U8 Mini LED TV is officially the cheapest its ever been at 50% off
Best price ever: The Hisense 75-inch U8 Mini LED 4K TV is half off at Amazon and Best Buy...
By Test Blogger7 2026-04-22 16:00:15 0 606
Food
Why In-N-Out Employees Always Ask This Before You Order In The Drive-Thru
Why In-N-Out Employees Always Ask This Before You Order...
By Test Blogger1 2026-04-19 18:00:09 0 705