15 years on, Portal 2 Community Edition just breathed new life into Valve's classic

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15 years on, Portal 2 Community Edition just breathed new life into Valve's classic

Portal 2 is 15 years old this weekend, and while that's terrifying if you remember its launch as vividly as I do, it's cause for celebration. Valve's humor-laden puzzle game is still the most pristine and easy to recommend offshoot of its greater Half-Life universe, and it just got a big upgrade - but not from the Steam developer. Portal 2: Community Edition is out now, designed to act as an enhanced hub for anything to do with making and playing custom content. If you're like me and are always looking for any reason to come back, this is the best excuse in a while.

Portal 2: Community Edition comes from a collaborative crew of 29 developers, who have all been working to deliver a fan-maintained version of Valve's adventure "that significantly enhances the way you make and play content." At the entry level, it offers technical upgrades such as physically based rendering, more detailed textures, improved lighting, clustered shading, dynamic shadows, specular highlights, and volumetric fog. The result is a much better-looking framework that supports both Portal campaigns, and the one for Half-Life 2 as well.

The team is quick to note that this should not be considered "a remake or remaster of the Portal 2 campaign," and also adds that it does not "currently" have a campaign of its own. However, it offers drastically improved tools for the creation of custom content, which does include the functionality for modders to package several levels into full sequential playthroughs of their own. For the time being, it's a single-player offering, but multiplayer support is planned to be introduced in the future.

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At the heart of Portal 2: Community Edition is the Strata Source engine, an officially licensed and heavily-modified branch of the CS:GO engine that started life in 2020. Developed by a team of "almost two dozen," it unlocks features that were previously thought impossible in Portal 2 due to the limitations of the Source engine. Those include the aforementioned visual upgrades and performance improvements, which surpass the old memory restrictions, but it goes much further.

For modders, there are upgraded versions of pre-existing Source engine tools designed to be both easier to use and more powerful. There are already additional features such as adhesive gel, a paint gun, Schrödinger cubes, and colored lasers in place, but Community Edition's 'AngelScript' scripting framework allows creators to further extend the gameplay mechanics on offer. "Create your own behaviors, entities, and even entire game modes from scratch."

Like regular Portal 2, the Community Edition includes full Steam Workshop support for sharing your creations with the world. That means that even if you aren't a modder yourself, you'll want to dive into what's on offer and see what people are building with its more powerful creation tools. The user experience and menus have also been upgraded using the Source 2 engine's Panorama framework, with creators able to further customize this if they wish. Community Edition has been in closed beta for some time, but now it's opening its doors to the world.

Portal 2 Community Edition - The testing framework in action.

Portal 2: Community Edition is out now on Steam. As a community-made mod, it's free to download and play, but requires that you already own a copy of Portal 2. You can get it here. If you fancy returning to celebrate the game's 15th anniversary, you'd be well served by checking into Community Edition to see just how much it adds.

The team behind Portal 2: Community Edition note that this release should still be considered an open beta, and is "steadily working on bringing you new features, bug fixes, improvements, and eventually a proper release." It asks for help catching any potential issues and reporting them to make the experience better for all. Now that's the kind of collaborative testing initiative that Portal is all about.

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