-
Noticias Feed
- EXPLORE
-
Páginas
-
Blogs
-
Foros
Slay the Spire 2 will give you the option to hide its most unsettling enemies
Slay the Spire 2 will give you the option to hide its most unsettling enemies
"Holy mackerel!" That's the word from Slay the Spire 2 co-creator Casey Yano as the successor to the most-beloved deck-building roguelike around catapults to 3,000,000 sales in its first week. "Even though I threw out my back from overworking, I'm feeling high in spirits," he writes. Slay the Spire 2 is the talk of the town, and with good reason, so it's natural that everyone wants to know what updates are next in the pipeline. Community manager Demi Montes has some answers for us, including a way to tackle its most unsettling enemy types.
"Our team has been extremely excited to see so many people's enthusiasm for what we've been working on for the past five years, but our journey is just beginning," Montes writes. She acknowledges that there's a big appetite for more Slay the Spire 2 news, but notes that there are currently no plans to put a specific timeline on the Slay the Spire 2 roadmap. The big bullet points of alternate second and third acts, more cards, and extra events remain the same, along with the "constant journey" of balancing, but there are some smaller features closer to arrival.
"We don't want to commit to a strict schedule," Montes explains. "New content and balance changes will come to the main branch whenever we feel they're ready. The beta branch will have more frequent updates in the meantime." You can select the 'public-beta' option from the game properties menu in your Steam library if you're looking to stay on the cutting edge; the most recent iteration prevents characters from having their health climb above the one billion mark.

Next on the list is a revamp to the badge and scoring system, along with a friends-only leaderboard filter so you can see how you stack up to your pals. A 'phobia accessibility mode' will let you diminish the creepiness of its freakiest foes (I'm looking at you, Decimillipede). Steam Workshop support will make modding much simpler, and more multiplayer quality-of-life features should improve Slay the Spire 2's not-so-secret best addition. Official Twitch plugin integration is also on the way, which will hopefully let you browse the decks of anyone you're watching.
You can also expect continued balance patches "as we analyze all of the data as well as everyone's feedback," and plenty of additional rollouts of more final art and visual effects. I'm quietly hoping Mega Crit includes an option to toggle all of its extremely cute 'placeholder' screens back on once they're replaced. I honestly didn't even realize they were there as a temporary fix at first, because they have such a gleeful energy to them.
Also in the works is a Kickstarter for the Slay the Spire board game's Downfall expansion. This is a tabletop transformation of one of the original game's most popular mods, which allows you to play as some of its most infamous bosses. The new Kickstarter campaign begins on Tuesday March 24. Elsewhere, there are still three weeks left to get your hands on the limited-time plushies of the Ironclad, Silent, and Defect.
"We have been in awe of all the incredible art, memes, and other creative projects that Slay the Spire 2 has already inspired," Montes concludes. She reveals that the community has already attempted over 25,000,000 runs in total, although notes that this number is "a few million" short because Mega Crit didn't start collecting metrics until slightly after launch.
