Best FBC Firebreak kit - which kit to choose

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Best FBC Firebreak kit - which kit to choose

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Want to know which kit to choose in FBC Firebreak? Before you assemble your crack squad of elite Firebreak agents, you first need to pick a crisis kit to tackle every mission. Each kit provides your squad with a different role, and you can strengthen your role with the correct set of weapons and items.

Depending on which kit you opt for in FBC Firebreak, you can drastically improve your odds of completing missions with as many Assets and Samples as you carry in the co-op game. We're going to break down the strengths and weaknesses of the Fix, Jump, and Splash Kits to help make your decision considerably easier.

The crisis kit select screen in FBC Firebreak.

Picking the right kit in FBC Firebreak depends heavily on the mission you're aiming to tackle, so it's important to be flexible. While you go into missions with a specific kit, you can swap it out at any time by heading to the map's spawn point.

By adapting to the situation, you can clear objectives at a faster rate, bypassing any potential minigames you may have to play if you pick the wrong kit. Even if you have lightning fingers and can beat the minigame in only a few seconds, nothing is faster than picking the correct kit right off the bat.

It's also worth pointing out that there aren't any kit limits, meaning you can go into missions with your entire squad using the same loadout. Most of the objectives in the multiplayer game are designed around working with all three kits at any given time, but you may not need to bring all three with you right away.

For example, the Splash Kit extinguishes fires instantly, but there usually isn't much fire to deal with when you begin a mission. In instances like this, you may want to switch to something that you can get some utility from, then switch to the Splash Kit once things begin to heat up.

Every FBC Firebreak kit

When you first start playing FBC Firebreak, the kits are going to feel largely the same as you won't have access to their respective unlockable items featured in the Requisition menu. The unlockable devices for each kit are listed on page two and can be purchased for 20 Samples per item, and the parautilities are found on page three for 25 Samples per item.

A shower to fix in FBC Firebreak.

Fix Kit

  • Starting tool: Wrench
  • Unlockable device: Swivel Cannon
  • Unlockable parautility: AI16 "Piggy Bank" Altered Augment

Specializing in repairs, the Fix Kit comes with a wrench that allows you to mend broken machinery. The tool also works double duty as a weapon, giving you access to a considerably stronger melee attack when you need it. For those moments where you're forced to put out a fire or charge an electrical device, you can set up your personal Swivel Cannon to blast away the oncoming horde while you work on the minigame.

The AI16 "Piggy Bank" Altered Augment is a great way to deal damage to numerous enemies, pelting a tornado of coins to injure anyone standing in its path. Be warned, this can injure your teammates, so keep them in the loop before you smash the piggy bank to bits. If you want to be the primary damage dealer in your party, the Fix Kit is the one for you.

Jump Kit

  • Starting tool: Electro-Kinetic Charge Impactor
  • Unlockable device: Boombox
  • Unlockable parautility: AI19 "Garden Gnome" Altered Augment

Using the Electro-Kinetic Charge Impactor, the Jump Kit harnesses the power of electricity to repair broken electronic devices. It also has a secondary fire, allowing you to propel yourself into the air, gaining access to vantage points to pick off enemies from afar. When you're perched up on a platform, armed enemies can still attack you, but you can quickly distract them by throwing out the Boombox as a diversion.

You will need to plan out your strategy first, as the Boombox requires you to charge it up using the Charge Impactor, but this is a small price to pay for such a powerful distraction device. The Boombox explodes when it receives enough damage, hurting nearby enemies in the blast. Combine this with the AI19 "Garden Gnome" Altered Augment to create a portable lightning storm, zapping any enemies (and allies) who find themselves caught in it.

Jump Kit users play the support role in the group, offering ways to get out of sticky situations when things get too intense.

Putting out fire in FBC Firebreak.

Splash Kit

  • Starting tool: Cranking-Operated Fluidic Ejector
  • Unlockable device: Humidifier
  • Unlockable parautility: AI44 "Teapot" Altered Augment

Considering the game is called FBC Firebreak, it's no surprise that someone has to put out all these fires that keep breaking out. Fortunately, the Splash Kit sports a Cranking-Operated Fluidic Ejector hydro cannon, capable of shooting out large blobs of water to extinguish any flame. It also lets you briefly stun enemies, and it can wash off whichever negative status ailments your party members may have.

When you're too far away from a shower, you can use the Humidifier to heal everyone standing in its aura with its rain effect. It also provides a secondary effect when combined with the AI44 "Teapot" Altered Augment, setting fire to the rain, burning everyone in its wake. The Teapot transforms the hydro cannon into a flamethrower, letting you turn the heat up on the Hiss as you engulf the environment in deadly flames. Be careful when activating this parautility, as your squad mates may not appreciate having to watch their step because you set the map alight.

The Splash Kit is perfect for anyone wanting to play the healer role, and while that may not seem appealing at first, you can turn that healing into raw damage using the unlockable items.

That's all you need to know about the FBC Firebreak kits, giving you the knowledge you need to combat any mission in the FPS game. While you're here, you may want to check out other upcoming Game Pass games arriving throughout the year.

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