All Black Ops 7 Zombies field upgrades

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All Black Ops 7 Zombies field upgrades

What are the Black Ops 7 Zombies field upgrades? These powerful upgrades can really help you out of a jam. With six types, including five returning and one new defensive upgrade, and a further eight augments, here's how they work and a list of the augments for each one.

If you're taking on any of the Black Ops 7 Zombies maps, you need to kit yourself out with the best Zombies perks, but field upgrades can also change the course of a game. Field upgrades can be chosen at the loadout stage, but can be swapped during a match in the pause menu, scaling in damage as the rounds progress. You'll need to defeat enemies to charge the field upgrade, with each additional use having a slightly increased cost to fully charge.

Aiming a gun at a zombie in Black Ops 7.

Here are all six types of field upgrades coming to Black Ops 7 Zombies:

  • Toxic Growth
  • Dark Flare
  • Healing Aura
  • Frenzied Guard
  • Energy Mine
  • Aether Shroud

Toxic Growth in Black Ops 7 Zombies.

Toxic Growth

This is a defensive new field upgrade used for guarding narrow entry points from large hordes of attacking enemies. It creates a large thicket of thorns that are poisonous and can be used to block doorways and hold back enemies, inflicting toxic damage to any enemies that come into contact with it. Slow is also inflicted on enemies, as well as damage taken by the thorns themselves, tearing enemies apart. You can only deploy three Toxic Growths at any time, but it is ideal if you're using it to guard multiple positions.

Major Augments

  • Urticant: Toxic Growth takes up a wider area, and enemies that enter the growth continue to be slowed after leaving it.
  • Cordyception: The first Normal or Special Enemy to walk into the growth is entangled and charmed, attacking other enemies that enter.
  • Pollination: Enemies killed by the growth explode, dealing Toxic damage to nearby enemies and slowing them.
  • Zoochory: The first Normal or Special Enemy to walk into the growth becomes the Toxic Growth itself.

Minor Augments

  • Ankle Shredder: Enemies moving through the growth are even slower.
  • Green Thumb: Significantly increases the Toxic Growth health.
  • Extra Charge: Increases Max Charges by one.
  • Plant Food: Killing enemies with Toxic Growth has a chance to drop healing fruit.

Dark Flare in Black Ops 7.

Dark Flare

Creates a beam of energy that deals shadow damage to everything in its path.

Major Augments

  • Extension: Significantly increase Dark Flare duration.
  • Supernova: The beam is replaced with a sphere that damages nearby enemies as it travels and detonates at the end of its duration.
  • Dark Pact: Beam heals and revives other players on contact.
  • Adjustment: The revive speed has been increased to ensure downed players are revived more rapidly.
  • Muzzle Blast: The beam now deals additional damage in a cone in front of you.

Minor Augments

  • Broad Beam: Significantly increase the size of the beam.
  • Heavy Gloom: The beam slows enemies on contact.
  • Extra Charge: Increase maximum charges by one.
  • Dusk Flame: Enemies that are hit by the beam are dealt additional Shadow damage over time.

Healing Aura in Black Ops 7.

Healing Aura

A returning field upgrade from Zombies Cold War, it summons a beam of energy that casts down on allies and fully heals them.

Major Augments

  • Resilience: All affected players have their health regeneration delay reduced and their rate of healing increased temporarily.
  • Enduring Radiance: The beams and their healing effects persist for a short time after leaving the area of effect.
  • Persistence: Revived players keep all perks on their bleed-out bar.
  • Necromancer: Healing Aura can now revive dead allies.

Minor Augments

  • Inner Strength: Affected player damage is increased for a short time.
  • Protection: Healing players have damage mitigated for a short time.
  • Stoic Presence: On activation, Special and Elite Enemies are stunned while Normal Enemies are knocked down.
  • Cornucopia: Affected players get a health overcharge.

Frenzied Guard in Black Ops 7.

Frenzied Guard

Fully repair the user's armor and force all enemies to attack the user, only dealing damage to the armor.

Major Augments

  • Phalanx: Allies can also repair armor from kills while near you.
  • Retribution: Trigger an explosion on activation. Normal Enemies that melee you are damaged and knocked down.
  • Frenzy Fire: Use ammo from stock.
  • Fists of Frenzy: While Frenzied, annihilate enemies with your fists.

Minor Augments

  • Repair Boost: Repair more armor per kill.
  • Extension: Increase Frenzied Guard duration.
  • Rally: On activation, repair all nearby allies' armor to full.
  • Dual Layer: While Frenzied Guard is active, armor durability is increased.

Energy Mine in Black Ops 7.

Energy Mine

Creates an energy mine that detonates three times in the proximity of enemies, dealing explosive damage to enemies.

Major Augments

  • Scatter: After detonating once, the Energy Mine will split into three mines that scatter and detonate once each.
  • Turret: Instead of detonating, Energy Mine becomes a turret that shoots targets one at a time.
  • Carousel: Three Energy Mines float around you, detonating when an enemy is nearby.
  • Smart Mine: Energy Mine has more detonations and waits for multiple enemies to be in range for each detonation.

Minor Augments

  • Frequency Boost: Increase detonation count and duration of Energy Mine.
  • Extra Charge: Increase maximum charges by one.
  • Siren: Energy Mine now attracts nearby Normal Enemies for a short time.
  • Recycle: A deployed Energy Mine can be recycled for Field Upgrade charge.

Aether Shroud in Black Ops 7.

Aether Shroud

Makes you invisible, avoiding detection by enemies by phasing you into the Dark Aether for a period of time.

Major Augments

  • Group Shroud: Nearby players are also cloaked.
  • Burst Dash: Warp forward a short distance, killing all Normal Enemies in your path.
  • Void Sheath: Swap to your dedicated melee weapon as it is imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer.
  • Afterimage: Distract enemies with a Dark Aether clone of yourself.

Minor Augments

  • Instant Reload: Activation instantly reloads your currently held weapon.
  • Extra Charge: Increase maximum charges by one.
  • Extension: Aether Shroud duration is significantly increased.
  • Impulse: Deal Shadow damage to enemies on activation and increase your movement speed during Aether Shroud.

Now you're caught up on all the field upgrades in Black Ops 7 Zombies, here's a look at all the Black Ops 7 wonder weapons coming to Zombies and Black Ops 7 mastery camos to unlock new skins for your guns.

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