All The Outer Worlds 2 flaws we've seen so far

All The Outer Worlds 2 flaws we've seen so far
What are the flaws in The Outer Worlds 2? The flaws system returns, with all new negative attributes that are seemingly much more extreme than in the first game. By taking on optional flaws, you can gain additional perk points and powerful abilities in exchange for unusual trade-offs. The number of flaws you can apply increases with the difficulty level, which can make your journey easier or harder depending on what you go for.
With The Outer Worlds 2 release date fast approaching, we're busy planning our builds to see how we're going to fit in all the best traits, skills, and perks. Flaws are also important to any good build, but you can't take the decision lightly, as these effects are permanently applied to your character.
Here's a list of The Outer Worlds 2 flaws we've seen so far:
- Bad Knees: A loud popping noise alerts nearby enemies when you go from crouching to standing.
- Kleptomaniac: Stolen items are worth more money, but occasionally the game automatically steals items owned by other players in the world.
- Sungazer: As a result of staring at the sun for too long, your vision is permanently damaged, increasing your weapon spread by 100%, but you also continually heal while outside during the day by up to 50% health.
- Overprepared: Your weapon magazines are 50% bigger, but if your clips are empty, you receive a 40% damage reduction for eight seconds.
Now you know which The Outer Worlds 2 flaws to expect, catch up on all the companions you can recruit to your party and which factions you'll come across.