Overwatch's Mizuki gets a surprise face update, while Anran's much-requested rework is nowhere in sight
Overwatch's Mizuki gets a surprise face update, while Anran's much-requested rework is nowhere in sight
Mizuki has become my new main in Overwatch. As a sucker for his edgy e-boy attitude and that Saja Boy-esque Streetwear skin, he's both a powerful healer and everything I want in a character - yes, I probably do need to seek help. The latest round of Overwatch patch notes, however, do change his face model ever so slightly, making him a little more Chadzuki than alien emoji. Am I ok with that? Absolutely. Are Anran mains across the globe smashing their keyboards right now? Probably.
Overwatch's face models have come under fire lately, you see. Following Anran's official reveal, voice actor Fareeha Andersen expressed concerns about the difference between the character's face in-game and in previous cinematics and artwork. Arguing that the character had been adjusted to fit into the "Ozempic-chic" beauty standards of the wider industry, she criticized Blizzard for not taking "the bold, optimistic swing that we know Overwatch to make."
The FPS game's developer has since confirmed that Anran's face model is getting adjusted, with game director Aaron Keller stating that the team "agrees [Anran] can be even better" and that changes would potentially come through "in Season 1." Said adjustments don't seem to be live at the time of writing - Keller notes that the game's hero models are "incredibly complicated" and the team has to "test out what [it] can do" - but, either way, Mizuki has received a surprise change before Anran in the latest patch.

Japan's spectral e-boy has clearly been spending some time in Korean plastic surgery clinics, as his jaw has gone from being almost fully pointed to being a little bit more filled out. Normally it's hidden behind his signature mask, but on the Streetwear skin it's clear as day.
While he's hardly an absolute gigachad, he does look a little more realistic. Sure, we all love a sharp jawline, but it felt like touching his chin would prick your finger, which probably isn't the intention. I'm not sure who asked for this, but it's a great change in my eyes.
More generally, his Remedy Aura radius has been increased from ten to 12, but it degenerates faster (time reduced from 2 to 1.75) making higher levels a little harder to sustain. The patch also fixes a bug that allowed Pharah to negate the movement effects of his Binding Chain when delivering her Barrage, which has caught me out more times than I'd like to admit.
Take a closer look:
📸 GIF Credit: u/Fukurosho pic.twitter.com/g05wAohOGu
- Zenofy (@ZenofyMedia) March 11, 2026
Overall, however, the character does look a lot more human. Overwatch - and many of its competitors, including League of Legends - have come under fire for 'same face syndrome' for years, with characters (especially women) all having similar, conventionally attractive features. While League of Legends has made a few adjustments here, spearheaded by LeBlanc's visual update, it's good to see Blizzard following suit. Since coming back to Overwatch for Season 1, I've found myself unable to tell characters apart a glance when using different skins. That's not just an issue for hero clarity, it's a little bit sad, too.
I hope that Anran's rework drops relatively soon, but I'm happy that my new main looks a little less extraterrestrial. Now, just give me more skins - c'mon Blizzard, take my money.